Possible Bugs ??

bds1313
Hey guys, been trying to do some coding for my game and think I may have uncovered two bugs (or I'm just not doing something right).

First, let me specify this is a multiplayer game.

I've set up some status variables for Health, Coins, etc. Most have a starting value of "0", but I wanted Health to start at 100. When I put 100 (or any number for that matter) as a starting value, it still shows up in the game as "0".

Second, when trying to use status variables in the multiplayer game, I'm using the command Health[userid] to give each player their own array. This works fine if I use it as a "command", if I try to use this in a conditional statement, it will not display any values. Has anyone else experienced this? Any help would be appreciated.

Thanks

Alex
The first is a known bug in version 3.51, which I'll address soon for version 3.52.

Not sure about the second problem. Could you send me your ASL file please?

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