Hey guys, I've got a pair of newbie questions about some stuff that I'm working on, and I'd really appreciate it if you could help answer them for me!
First off, I want to add a value to a list upon using an object, and then refer to that list later on (learning a move for combat, then using it in actual combat). So I added this script:

(I made my test game Tron-esque, for laughs.)
Now, later in the game I run a script telling the game to display a menu with options from the list CombatMenu. However, it returns the error:
Error running script: Unknown object or variable 'CombatMenu'.
Now, I've done a few things where the string list is created, objects are added to it, and then it's displayed in a menu in the same script (i.e. "verb object" rather than "use object" then "verb object"). So is there any way to create and add to a list that is remembered by the game? Sorry if my question is a bit unclear; basically,
how can I get Quest to add variables to a list when one action is taken, and then display a menu containing that list when a separate action is taken?And secondly, I need a functional combat system after the whole string-list bug is ironed out. When a player attacks an enemy (as in, use the verb attack on an enemy), my goal is to display a menu consisting of all of the skills the player knows for combat. After they choose a skill from that list, they do damage based on what they chose, and then the enemy does damage based on a random number generator that generates a number between 1-6 (to deal 0-5 points of damage). The number generator/damage health script works perfectly on the enemy's end, but I cannot for the life of me figure out how to give my enemy a health attribute, and then reduce it throughout the course of the game. After a lot of failed attempts, here's what I have so far:

That's just the stuff that I know will work. In a previous attempt, I had tried to set a new variable called "enemyhealth" equal to fifty, and then add an "If..." script that would delete the enemy if its health was below 1. However, I wasn't able to find anything that could reduce a pre-established variable. Again, I'm probably not being super clear, but
how could I set an enemy's health to a certain number, reduce it by certain amounts, and then hide that enemy when its health is less than zero?Thanks in advance for any help!

EDIT: Also, attached is my game if you want to poke around with it.