Thanks for the responses so far.
If I wanted 'climb tree' to reveal a bit more of the scenery to help build a bigger picture, but not give anything in the way of objects or other things key to the plot, should 'climb tree' be an option? Back in the day before hyperlinks you had to try everything and 'climb tree' was not necessarily given as an option, but climbing them reveals a little extra to the scenery.
Perhaps I should ask the question another way. Assuming trees can be climbed to offer a better view, which works best?
Option One
(Entering for the first time)
You are in a dusty courtyard, which is surrounded by pine trees gently swaying in the breeze. In the distance are steep, red mountains. To the west is a single-storied reception, and to the south is the sea glistening in the late afternoon sun. There is a table in the centre of the courtyard.
You see a table.
You can go west.
Option Two
(Entering for the first time)
You are in a dusty courtyard, which is surrounded by pine trees gently swaying in the breeze. In the distance are steep, red mountains. To the west is a single-storied reception, and to the south is the sea glistening in the late afternoon sun. There is a table in the centre of the courtyard.
You see a table, pinetrees and mountains.
You can go west.
And, btw, how do I get the description to only appear on the first visit, but still be there when the player types 'look'? I know this question was asked and answered in
http://www.textadventures.co.uk/forum/viewtopic.php?f=10&t=3328&p=22079&hilit=room+description#p22079 but there was an issue raised regarding a conflict with 5.3. Can I still use The Pixie's solution without issue?