When a large or spacious amount of text displays all at once, Quest has a nifty little underplayed feature in which the text shown in the window is fixed with the top being the last command you entered, which is logical and nine times out of ten, is exactly what you would hope for.
However, I've got a little function in which text is constantly being displayed: a timer is counting down, sometimes two at once (the situation is hectic and it's supposed to feel that way, and this does a good job of that; hopefully without being overwhelming). Unfortunately, as waiting is part of the challenge, the nifty little snap feature hinders you here: once the text reaches the bottom of the screen it keeps going, but you're still looking at exactly what fits on your screen with your last command at the top.
tl;dr I would like to know if there's a way to turn off the window snapping that keeps you from following the text to its end; preferably in-game so that it could be turned back on, but I'll find work arounds if not.
Thanks, everybody!