I am creating a text adventure and I want to add some clickable dialogue choices, i.e. say A, say B or say C. These should trigger various scripts.
It now occurs to me that maybe I can't do this in a text adventure and really need to be doing this game as a gamebook. Is that right? If not, can anyone tell me how to do this in a text adventure?
Thank you very much. I eventually decided to implement what I wanted as a menu, but I will try your suggestion next time - you can never have too many tricks up your sleeve