2. Use Turnscripts or Timerscripts, or by Setting Flags, and then code in what actions you want done with~to your objects.
briefly about Flags (booleans):
<object name="orc">
<dead type="boolean">false</dead>
</object>
This is a flag (or boolean) that enables this object, orc, to be toggled on and off as "dead". The flag is currently set to "off" (false), the orc is not "dead".
so, this is an extremely powerful tool !! flags (booleans) let you do anything you want!
allowing me to set up only being able to talk with the orc if its "dead" flag is set to false (it is "alive") and only being able to loot it, when it is "dead" (when it is set to true).
it is simple to change and call upon in coding:
Change :
orc.dead = true
and
orc.dead = false
Its Use :
if (orc.dead = false) {
(you may talk to it)
}
if (orc.dead = true) {
(you may loot from it)
}