TriangleGames wrote:As another idea for further education, would I be correct in suggesting that one could make the cell door an exit that is locked, and then make a custom verb (rather than a command) for 'break' which unlocked the exit?
And in that case, would the effective difference between making 'break' a command vs a verb be to provide a default response for 'break'?
That sounds like it would work, but admittedly I've never delved into verbs much in the games I've made so I don't know for sure.