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A provocative look at the perspective of a young child in a dark world, this 'game' provides a lot more to think about than mere entertainment. A fine example of why video games ought to be more widely recognized as art.
Aside from a bug or two, my only complaint is having to go back and forth to get items because you can only carry one at a time. However, even that can hardly be called a flaw as it adds to the feeling of being in the role of the child, and there's not far to go anyway.
Impressive.
homeeman wrote:The day I finished a game I had been working on for months, Alex posted the post about the Spring Thing. I've been trying to get my friends to help me beta-test it, but we're all busy and text-adventures just aren't for everyone. So I'm still trying to make that an entry to the Spring Thing.