Why hello there.
Since you're already here, maybe you can answer a little question of mine.
I'm making some libraries set into the Cores of the game, and I was wondering if you can make grayed out checkboxes that are automatically set to true or false (or even a string) if triggered by something.
I don't exactly know how to explain this further, other than saying that it might look something like this:
if (game.showhealth = false) {
game.showarmor = Always (false)
}
Where Always (false) would be the grayed out checkbox set to false.
So, my question is: Is there something similar to this?
If not, then it might be neat to incorporate it into Quest 5.4
Just a thought.