I would like to know what it would take for me to customize the handling for disambiguation.
For instance, in a case where there two objects which share the same alias (or "other name"), with one loose in the room and the other already being carried by the player, I would like to make the game perform certain assumptions based on the verb being applied. Such as "for take: assume object with parent (room)," or "for throw: assume object with parent (player)."
I don't need a detailed explanation of how to do that, just a general idea what would be involved.
Pertex
03 Mar 2013 15:29
I think you have to change the core functions in corecommand.aslx