TriangleGames wrote:The status attributes for the player are still listed under the "player" tab of the "game" object, including "score" and "health" by default, and you can add more. However, I believe any attributes added in that way will be displayed throughout the game in the status pane.
In the web editor, if you don't add a value to the status attributes, it will take the value from the current player.** You can then turn on and off specific statuses without changing the player's attribute by using
<!--To turn off a status called strength-->
if (DictionaryContains(game.povstatusattributes, "strength")) {
dictionary remove (game.povstatusattributes, "strength")
}
<!--To turn it back on-->
dictionary add (game.povstatusattributes, "strength", "")
**If, for whatever reason, you don't want to leave the value blank, you can just type in "Strength: !" without the quotes and it will still show up the same way. (Quest automatically translates ! to the player's attribute.)
Hope that helps.