This is probably trivially simple, but I can't work it out. How do you get conditional text to work in a gamebook?
Basically, as I don't know the system very well I'm trying to keep things as simple as possible. I just want text to display differently depending on what pages the player has seen before. Something like:
"So you must be a {if (HasSeenPage(Female)) {
msg ("girl")
}
else if (HasSeenPage(Male)) {
msg ("fellow")
}} then!"
But, you know, something that actually works.