upon creating a (new) game:
these things are generated for you:
1. "player" (your default~starting single Player Object) and it should be in "room" (your default~starting Room Object)
2. "room" (your default~starting Room Object)
3. "game" (the Game Object)
4. "English" (one of two default libraries = gives~sets the language~text as English)
5. "Core" (one of two default libraries = the Game Engine)
it looks like this in code (though this will probably scare you, being a noob currently to quest, unless you're a programmer):
<asl version="540">
<include ref="English.aslx"/>
<include ref="Core.aslx"/>
<game name="HK Test Game">
<gameid>ccfa6e39-0c89-4d69-96f4-c3017938a5f3</gameid>
<version>1.0</version>
<firstpublished>2013</firstpublished>
</game>
<object name="room">
<inherit name="editor_room" />
<object name="player">
<inherit name="editor_object" />
<inherit name="editor_player" />
</object>
</object>
</asl>
As Psy and Jayne said, the script choice "Move" in the GUI~Editor (the noob-frienldy mode~screen with the click on stuff, drop down boxes, and etc) that you're using, should enable you to select "player" as the object that you want to move.
some simple reasons of why it may not work:
1. you deleted~removed your "player" Player Object
2. you changed your "player" Player Object's "type of object" to "room"; it's default should be "object"
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an example of using the "move" script:
Game (left pane = the "tree of stuff", click on "Game" to highlight it) -> Script (right pane, it's a Tab at the top, click on it) -> Start Script -> Add new script -> (A) at the very top, click on move, OR (B) look down the list for: Objects -> Move Object ->
Move object [object] [player] to [object] ["room", or "whatever place~room that you want and created already"]
P.S.
"Game -> Script -> Start Script" = is what will be done at the beginning of your game, for example, this is a good place to put in an introductionary message and~or a character creation. So, this isn't generally a good place to put a "move" script, lol.
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if you have the "player" Player Object in your "tree of stuff" (left pane), then you can check that it's not a "room" type of object (which would cause it to not work, as, at least I think lol, you can't move a room... maybe you can, lol):
Player (left pane, the "tree of stuff") -> Setup (right pane, Tab) -> Type ["Object" or "Object and/or Room"]
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if you deleted~removed your "player" Player Object (it's nowhere on the "tree of stuff", left pane), then you can do this:
Objects (left pane, "tree of stuff") -> at the very top, click on the "Add" of the horizontal bar (File ~ Edit ~
Add ~ Tools ~ Help) -> Object -> (name it, for example, "player") ->
"player" (or whatever you named it, left pane, "tree of stuff") -> Options (right pane, Tab) -> Player, Player: [can be a player] -> (This sets this object as a Player Object)
P.S.
you can then click (and hold) on "player" (left pane, tree of stuff) and drag (and then release mouse button) it to where you want to put it into being initially, such as "room" or "whatever room that you've created and named" (left pane, the tree of stuff).
then, you can put in your "move" script where ever you want for your "player" or "whatever" object (as an "Object", Object and/or Room", or a Player Object, see above on how to set your object to be a Player Object).