HegemonKhan wrote:you could give multiple choices of combinations, using a puzzle~riddle for figuring out which option to choose, while having the execution be the "Make X".
msg (riddle or puzzle)
show menu ("What order of ingrediants?",split("ABC;ACB;BAC;BCA;CAB;CBA",";"),false) {
if (result=ABC) {
msg (you don't die; you chose the correct order of ingrediants!)
} else {
msg (you die; you didn't choose the correct order of ingrediants.)
finish
}
}
Thats fine, but I kind of wanted to avoid the possibility of the player making an incorrect recipe, as it could get too tedious - yet I felt the "MAKE X" solution was too simple.
Besides, 1 of my recipes has a heated stage and a cool stage, requiring to move from one pot to another.
I have to admit that I was inspired down the recipe route by "The Mansion 2", and that is a multi step non-measured approach IIRC, however the ingredients are used in equal parts.
I am fairly sure that I have managed to separate out the combinations so that when an ingredient is used on a specific container, only one recipe can be concocted.
It is more of a case of how simple or laborious do I want the task to be - as I said, I have about 6 recipes/processes to do.