I'm using the Quest Online Version.
I wanted to print the Room name, Description, Objects, and then Exits.
So I changed the Room Description layout order from 1, 2, 3, 4 to 1, 3, 4, 2 and noticed that the initial "look" printed the visible objects twice (see red circle). Everything works as it should with a second "look".
Is there a way to stop it from printing out the objects twice?
<asl version="540">
<include ref="English.aslx" />
<include ref="Core.aslx" />
<game name="Notes">
<gameid>8846e664-bf00-43ba-ac46-82f906cda9ef</gameid>
<version>1.0</version>
<firstpublished>2013</firstpublished>
<description></description>
<menufont>Georgia, serif</menufont>
<attr name="autodescription_youcansee" type="int">3</attr>
<attr name="autodescription_youcango" type="int">4</attr>
<attr name="autodescription_description" type="int">2</attr>
</game>
<object name="room">
<inherit name="editor_room" />
<description type="script">
MoveObject (player, Test R1)
</description>
<object name="player">
<inherit name="editor_object" />
<inherit name="editor_player" />
</object>
</object>
<object name="Test R1">
<inherit name="editor_room" />
<description>A plain room made for testing.</description>
<object name="Test O1">
<inherit name="editor_object" />
</object>
<exit alias="east" to="Test R2">
<inherit name="eastdirection" />
</exit>
</object>
<object name="Test R2">
<inherit name="editor_room" />
<description>Another room made for testing.</description>
<exit alias="west" to="Test R1">
<inherit name="westdirection" />
</exit>
</object>
</asl>

