SetFramePicture("GoodHealth.png")request (SetPanelContents, "<img src=\"" + GetFileURL(filename) + "\" onload=\"setPanelHeight()\"/>") <function name="ClearFramePicture">
</function> JS.eval("$('#gamePanel').css('background-color', 'transparent')")
JS.eval("$('#gamePanel').css('text-align', 'right')")if (player.health > 70) {
image = "playergood.jpg"
} else if (player.health > 50) {
image = "playerhurting.jpg"
} else if (player.health > 25) {
image = "playerstruggling.jpg"
} else if (player.health > 0) {
image = "playerdying.jpg"
} else {
image = "playerdead.jpg"
}
SetFramePicture(image)
if (player.stamina >75) {
image = "healthworried.png"
}
else if (player.stamina >50) {
image = "healthscared.png"
}
else if (player.stamina >25) {
image = "healthterrified.png"
}
else if (player.stamina >0) {
finish
}
SetFramePicture (image)player.stamina = player.stamina -2
if (player.stamina >15) {
DisableTimer (running)
}Error running script: Error compiling expression 'image': Unknown object or variable 'image'if (player.stamina >75) {
image = "healthcalm.png"
}
else if (player.stamina >50) {
image = "healthworried.png"
}
else if (player.stamina >25) {
image = "healthscared.png"
}
else if (player.stamina >0) {
image = "healthterrified.png"
} else {
// You might need or want a "healthdead", as it will fall through to setting the image anyway.
// Or use terrified again.
finish
}
SetFramePicture (image)
SetFramePicture (image)if (image <> player.lastimage) {
SetFramePicture (image)
player.lastimage = image
}JS.Hook("somefunctionname")<function name="somefunctionname" parameters="keyCode">
msg("Keycode = " + keyCode)
</function>JS.eval("window.removeEventListener('keydown', document.getElementById('gameContent'))")
increment it for each key press received via the hook function. Set a timer and just count how many keys you get until the timer goes off
<function name="MyKeyHook" parameters="keyCode">
game.keycount = game.keycount+1
</function>
game.startcount = game.keycountkeyspressed = game.keycount - game.startcount game.keycount = game.keycount+1<text>This is some text</text><text></text><text/>