1. If you mean that when the game is over, the game is over, and thus you can't keep playing (ie "respawning"), then you have to remove the "finish" coding lines (and its script blocks) from Pixie's Library.
implementing a "dead" functional-game-status (preventing you from doing only some stuff ~ unlike the "finish" coding which prevents you from doing any~all stuff, and also along with a "revival" potion or whatever feature to revive you), is very much more complicated, and will take some work and explanation.
2. I edited this in later to my previous post (but you must not have seen it in time), so you didn't know about it, my apologies!
because of my too late edit addition to my previous post, you thus messed up on one of the "player" Player Object's attributes:
you have it looking like this:
<statusattributes type="stringdictionary" />
needs to be changed to (look like) this:
<statusattributes type="simplestringdictionary">hitpoints =;armour =;attack =;defence =</statusattributes>
~AND~OR~
you can add in script lines to Pixie's Library, to display your current~new hitpoint_amount (after getting hit by the monsters).
this will take some explanation too, if you don't know what you're doing. Add this line where it's needed or where you want it:
msg (game.pov.alias + " has " + game.pov.hitpoints + " HP remaining.")
3. I forgot to notice this and tell it to you in my previous post, my apologies!
you need to also add this Attribute to all of your "monster" Objects:
"whatever_your_monster_object_name" Object -> Attributes (Tab) -> Attributes -> Add ->
Name: dead
Type: boolean
Value: false
~OR~
in Pixie's Library File:
find the "monster" Object Type coding block:
<type name="monster">
// blah coding
</type>
and add in this line to it:
<dead type="boolean">false</dead>
it should look like this:
<type name="monster">
<inherit name="weapon" />
<dead type="boolean">false</dead>
<defence type="int">0</defence>
// blah coding ~ ie the rest of the coding
</type>