jaynabonne wrote:It looks like the core "give" command supports a general purpose handler on a recipient. You should be able to implement a "giveanything" script on each character, which will be called when "give X to Y" is input (the script is on Y). The parameter coming in will be "object" for the given object.
Sorry, Jaynabonne but I'm not a programmer. I write all my games using the menu system in Quest and know only the basics when it comes to handling variables. I have no idea how to start creating the above. You'll have to either explain it in plain English or write a script for me, thanks in advance.