I've not used the Gamebook style at all (I only used the Text Adventure style thus far), nor do I know the GUI~Editor that well, so I may not be able to help you much, but I'll give it a try:
http://quest5.net/wiki/Tutorial (though it's mostly for the Text Adventure style, but it can still help with quest anyways)
http://quest5.net/wiki/Category:All_Fun ... t_Commands (page 1, range: A-S)
http://quest5.net/w/index.php?title=Cat ... h#mw-pages (page 2, range: S-Z)
Do you have a "wait" script to choose from in the Gamebook style?
http://quest5.net/wiki/Waitthis "wait" script acts as a "break~buffer", making you hit a key before you can run the next scripts after the "wait" script.
than, after (actually+technically "nested" within) the "wait" script, you'd use the Timer Elements, again, if the Gamebook style has them:
in the GUI~Editor, you have to click on the checkbox of "enable timer at start of game"
http://quest5.net/wiki/Using_timers_and_turn_scriptshttp://quest5.net/wiki/Create_timerhttp://quest5.net/wiki/SetTimeouthttp://quest5.net/wiki/SetTimeoutIDhttp://quest5.net/wiki/SetTimerIntervalhttp://quest5.net/wiki/SetTimerScripthttp://quest5.net/wiki/EnableTimerhttp://quest5.net/wiki/DisableTimer--------------
I don't know how "flags" (Boolean Attributes) work in the Gamebook style, but I could try to help~teach you on how to use them in the Text Adventure style, at least, if you're having trouble with their syntax~format and~or can't quite get them done right in the GUI~Editor.
the "Name" Attribute is the ID (identifier) for the quest engine, so you can't have two things with the same "Name" Attributes.
but the "Alias" Attribute is just a normal String Attribute, which for us acts as the "name" of something, and so you can have multiple things with the same "Alias" Attributes.