fbRoomDescription (Foggy Bottom 2, 2)if (rmVar.fog = 2) {
msg ("The narrow path winds through mesquite scrub, and continues to the east. The smell reminds you of a steak sizzling on a charcoal grill. To the north is a small creek, narrow enough in places you could almost jump over it. There's a steep, crumbly path up the side of the mountain.")
MakeExitInvisible (north_exit_+exitVar)
}
else if (rmVar.fog = 3) {
msg ("The narrow path winds through mesquite scrub, and continues to the east. The smell reminds you of a steak sizzling on a charcoal grill. To the north is a small creek, narrow enough in places you could almost jump over it. There's a steep, crumbly path up the side of the mountain.")
}
else {
msg ("You are surrounded by a dense fog. Distant sounds--the croaking of frogs, the whisper of trees in the wind--seem to come from every direction. Between the limited visibility and the way sound carries in the moisture-laden air, you feel slightly disoriented.")
if (GetBoolean(bronze_bell, "on")) {
msg ("You hear the sound of the church bell to the east.")
}
}MakeExitInvisible (north_exit_+exitVar)
MakeExitInvisible ("north_exit_" + exitVar)exitVar = ToString (exitVar)
if (rmVar.fog = 2) {
msg ("The narrow path winds through mesquite scrub, and continues to the east. The smell reminds you of a steak sizzling on a charcoal grill. To the north is a small creek, narrow enough in places you could almost jump over it. There's a steep, crumbly path up the side of the mountain.")
MakeExitInvisible ("north_exit_" + exitVar)
}
else if (rmVar.fog = 3) {
msg ("The narrow path winds through mesquite scrub, and continues to the east. The smell reminds you of a steak sizzling on a charcoal grill. To the north is a small creek, narrow enough in places you could almost jump over it. There's a steep, crumbly path up the side of the mountain.")
}
else {
msg ("You are surrounded by a dense fog. Distant sounds--the croaking of frogs, the whisper of trees in the wind--seem to come from every direction. Between the limited visibility and the way sound carries in the moisture-laden air, you feel slightly disoriented.")
if (GetBoolean(bronze_bell, "on")) {
msg ("You hear the sound of the church bell to the east.")
}
}