Liam315 wrote:So I'm looking to replace all of the default error templates such as "I don't understand that command" with a single catch all dynamic template that cycles through multiple responses....
The Pixie wrote:The current system gives the player an indication of why his command failed (eg the verb was not recognised, or the noun, or whatever).
Liam315 wrote:"The Pixie"
The current system gives the player an indication of why his command failed (eg the verb was not recognised, or the noun, or whatever).
The current system does nothing of the sort. If the verb or command doesn't exist it just says "I don't understand your command." If the object doesn't exist, it says "I can't see that."