some useful links for you:
01.
http://quest5.net/wiki/Main_Page02.
http://quest5.net/wiki/Tutorial03.
http://quest5.net/wiki/How_to (guides)
04.
http://quest5.net/wiki/Showing_a_menu05.
http://quest5.net/wiki/Character_Creation06.
http://quest5.net/wiki/Category:All_Fun ... t_Commands (page 1, range: A-S)
07.
http://quest5.net/w/index.php?title=Cat ... t#mw-pages (page 2, range: S-Z)
08.
viewforum.php?f=18 (more guides: libraries and code)
09. (also, look up 'switch' in #03 and~or in #06-07)
MoveObject (object_you_want_to_move, the_destination_object_that_you're_moving_the_object_to_or_into)
is the same as:
object_that_you_want_to_move.parent = the_destination_object_that_you're_moving_the_object_to_or_into
for explanation of the 'parent' Attribute, parent-child (nesting-indenting-'containment') relationships (folders~directories hierarchy):
HK
-> pants_with_pockets
->-> wallet
->->-> $1_dollar_bill
->->-> $5_dollar_bill
HK.parent = null
pants_with_pockets.parent = HK
wallet.parent = pants_with_pockets
$1_dollar_bill.parent = wallet
$5_dollar_bill.parent = wallet
-----
HK.parent = room
$1_dollar_bill.parent = HK
room
-> HK
->-> $1_dollar_bill
->-> pants_with_pockets
->->-> wallet
->->->-> $5_dollar_bill
------
hand.parent = HK
$1_dollar_bill.parent = hand
room
-> HK
->-> hand
->->-> $1_dollar_bill
->-> pants_with_pockets
->->-> wallet
->->->-> $5_dollar_bill
-------
c:\
-> Programs
->-> Quest
-------
human taxonomy:
Domain: Eukyrota
-> Kingdom: Animalia
->-> Phylum: Chordata
->->-> Class: Mammalia
->->->-> Order: Primate
->->->->-> Family: Ape
->->->->->-> Genus: Homo
->->->->->->-> Species: Homo sapiens sapiens
-----
Scripting 'parenting~nesting' hiercharchy (a script block):
character creation function:
msg ("What is your name?")
get input {
-> game.pov.alias = result
-> msg ("What is your age?")
-> get input {
->-> game.pov.age_string = result
->-> show menu ("What is your gender?", split ("male;female",";"), false) {
->->-> game.pov.gender_string = result
->->-> show menu ("What is your race?", split ("human;dwarf;elf;gnome;halfling;giant",";"), false) {
->->->-> game.pov.race_string = result
->->->-> show menu ("What is your class?", split ("warrior;thief;cleric;mage",";"), false) {
->->->->-> game.pov.class_string = result
->->->-> }
->->-> }
->-> }
-> }
}
-------
etc order hierarchies