replylist = NewStringList()
list add (replylist, StringDictionaryItem(dialogue.tlk0002, "00101"))
list add (replylist, StringDictionaryItem(dialogue.tlk0002, "00102"))
ShowMenu ("You snap back with...", replylist, false) {
switch (result) {
case (StringDictionaryItem(dialogue.tlk0002, "00101")) {
msg ("[Andy] Man you're boring")
}
case (StringDictionaryItem(dialogue.tlk0002, "00102")) {
msg ("Oh? Do tell!")
}
}
}[Andy] Well if you've missed me that much, who am I to judge. So what's been happening brotherman? Sharing is caring, am I right?
You snap back with...
1: Same old, same old... Just working too much. <--- select
2: Living the dream dude... living the dream.
[Andy] Man you're boring <--- result
replylist2 = NewStringList()
list add (replylist2, StringDictionaryItem(dialogue.tlk0002, "30101"))
list add (replylist2, StringDictionaryItem(dialogue.tlk0002, "30102"))
ShowMenu ("You reply", replylist2, false) {
switch (result) {
case (StringDictionaryItem(dialogue.tlk0002, "30101")) {
msg ("You and me both...")
}
case (StringDictionaryItem(dialogue.tlk0002, "30102")) {
msg ("You smooth talker...")
}
}
}Well i'll be... haven't seen you in a while.
Too good for old Murdo's now huh?
You reply
1: I've always been too good for this place
2: I couldn't keep away from you Gloria
replies = NewStringDictionary()
dictionary add (replies , "reply1", StringDictionaryItem(dialogue.tlk0002, "30101"))
dictionary add (replies , "reply2", StringDictionaryItem(dialogue.tlk0002, "30102"))
ShowMenu ("You reply", replies , false) {
switch (result) {
case ("reply1") {
msg ("You and me both...")
}
case ("reply2") {
msg ("You smooth talker...")
}
}
}Pertex wrote:Sorry, but I don't get to this dialogue. convGloria2 is not called in your game
jaynabonne wrote:Someone else ran into this recently. It seems Quest doesn't like menu items that have apostrophes in them.