Offline and online quest question

Hello all.

I'm all new at Quest and i'd have a question about the offline. If i'm downloading offline quest software and i creates a game throught the offline software, am i forced to share it on internet or it's REALLY offline?.

Thanks :)


Quest is a game making engine/kit software, with it's own programming/coding language 'aslx' (it's similiar to html/xml web languages and also its scripting is similar to C++/Java and has some Python features, Lists/Dictionaries, too) as well as being able to use JS (JavaScript) too, allowing you to create/edit and play its game files (*.aslx), otherwise, you can upload your game file to this site, and people can play online and/or download it (but they'd need to download and install quest to be able to play the game on their computer) and play it on their computer.

here's quest's default new game code / file:

(you can use your basic text editor software, like notepad, wordpad, Apple: text editor, notepad++, and/or quest itself,via it's GUI/Editor, the file extension must be the, *.aslx, for example, NAME_OF_GAME_FILE_OR_LIBRARY_FILE.aslx', when you save it)

<asl version="550">
  <include ref="English.aslx" />
  <include ref="Core.aslx" />
  <game name="xxx">
    <gameid>an algorithm generated random hash string</gameid>
    <firstpublished>2016</firstpublished>
    <version>1.0</version>
  </game>
  <object name="room">
    <inherit name="editor_room" />
    <object name="player">
      <inherit name="editor_object" />
      <inherit name="editor_player" />
    </object> 
  </object>
</asl>

and a Library file (also uses the *.aslx extension):

<library>
  // your content/code
</library>

Games you create off-line can be made into packages (using the "publish" tool), and then uploaded to this website, where people can play them on-line or download them, just as with a game created on-line. You can also share the game if you want.

Off-line is definitely better if you are serious about creating games:
https://github.com/ThePix/quest/wiki/On-line-vs-Off-line-Editor


Just to clarify, no one will see, be able to play or know anything about a game you make offline until you upload it.

If you're making game for your friends, you can share the game folder with them just like any other folder, but those people will need Quest on their PC to play it.


Still, you can use the online editor and, instead of publishing it publicly, you can either upload it as unlisted or download the files, copy them into your offline editor and publish them.

Publishing in the offline editor just compiles the game into a .quest file. You can either upload it or keep it for yourself.

It's also important to remember that you can only upload a game to the web by publishing it. This means that any changes made with the offline editor cannot be uploaded to the online one to continue working on the web.


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