How The Hell Does The Map Work

How The Hell Does The Map Work


Using expletives won't engender much help usually.
However, to what map are you referring?
Is it in a game you are making, or a game you are playing? If playing, what is the name of the game?


If a game you are making, have you read the cods?
http://docs.textadventures.co.uk/quest/showing_a_map.html


If a game you are making, have you read the cods?


As in "Cod knows how this works!"


Assuming you are making a game : I have discovered that the map system does indeed have silly problems. If you have up and down to different layers in the map, if any location clashes, it messes up the whole logic of the map.

e.g. "on a Path"(go North) to "beside a Tree",(climb up) to "In the branches of a Tree": this all works fine, but...

If you also have : "on a path" go (down) to "in a stream", then (north)to "under a bridge", then (up) to "On a bridge", in your map it may be a mile distance, but in Quest the next location is the next box! Here lies the problem that has to be addressed or the map gets confused in game and goes weird and confused.

So making the map of your game planned well ahead of imputing all the objects, characters and commands is essential fist stage to get right or at least leave plenty of spaces for new locations.


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