Alright here's another bug, don't know if it is limited to my build of Questnet 3.52 pro or if it exists in all current builds but here goes.
When rooms are created on the fly in the game, wether from CREATE ROOM syntax or CLONE syntax, if you then assign properties(with or without values) , once the server is saved and restored from the save, the created room will have no properties or values.
This seems like a large bug, not sure if it's only me or what.
A quick response would be appreciated.
Here's some examples...
A generic room created through code, then given properties by a type(though they can be assigned with the PROPERTY syntax to the same result).
command <test> {
create room <$name(%userid%)$>
type <$name(%userid%)$; User>
msg <Done.|n>
}
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