that link I gave is some really fancy coding, done by Pixie and Jay, and it took me a long time to understand it and get it right, lol.
we can help you with how to use Pixe's+Jay's library, but the problem is if you need to tweak it for your game, then it'll be messy as we'll have to try to help~teach you with it, and to be able to help you change it for your game. It's a lot of work for us to try to explain and guide you through something that advanced, when you're not ready for it.
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unfortunately, a functional stat system (being able to choose what stat and how many points to add, and then reduce them, deciding to raise a different stat instead) is quite advanced stuff.
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for now, you might just want to have static~forced simple usage of stats, for quick~lame example:
character creation (initial~starting stats):
http://docs.textadventures.co.uk/quest/ ... ation.htmlif (player.class = "warrior"), player.strength = 2, player.dexterity = 0, player.intelligence = 0
else if (player.class = "thief"), player.strength = 0, player.dexterity = 2, player.intelligence = 0
else if (player.class = "mage"), player.strength = 0, player.dexterity = 0, player.intelligence = 2
leveling up stat gains (during game play):
(use a global Turnscript)
if (player.class = "warrior"), player.strength = player.strength + 5
else if (player.class = "thief"), player.dexterity = player.dexterity + 5
else if (player.class = "mage"), player.intelligence = player.intelligence + 5
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I can help you with this, so let me know if you need help, and~or ask any questions you got.