Grids wrote:The vehicle (Lamborghini) is set up as a room but I don't have any exits listed. When I want the player to go somewhere I just use Move Object (You) and Move Object (Lamborghini) to whatever room I want them to go to. 'You' is the name for the player.
Actually the car is set to be an object, which is what you want for how you have implemented, as the player does not really go inside the car. However, if you grab the gem, then the player
is moved inside the car. When you are inside the car, the car is not visible as an object (which may seem strange, but if you are at the beach, Quest will not consider the beach to be an object that is there, so usually it makes sense).
I would create a command in the car. Set the car to be both an object and a room, then go to the scripts tab. Create a new command, and for the script, just call the "drive" script on the car:
do(Lamborghini, "drive")
Given what you have so far, I am guessing you can do it from there, but just say if you want more help.