Containers not working as described

improvstartrek
Having trouble with a closed container that a player will need to open. My questions are:

1)have I set this up incorrectly?
2)If I have, is the fact that this isn't working a known bug?
3)If it's a known bug, is there a known work-around?

Quest_-_Improvised_Star_Trek.png

TM123
Try making it a limited container -- this is the wisdom that has been passed down to me.

XanMag
Agree with TM123. I'm not sure I have used anything other than a limited container since my first attempt at using a closed container. Good luck.

improvstartrek
Thanks! I've switched to a limited container. It didn't do the trick but after deleting and recreating the object as limited container all is well.

The Pixie
improvstartrek wrote:Having trouble with a closed container that a player will need to open. My questions are:

1)have I set this up incorrectly?
2)If I have, is the fact that this isn't working a known bug?
3)If it's a known bug, is there a known work-around?

Just tried to set this up online as you have (different text and different objects inside it) and it works fine for me.

I would guess you have somehow overridden the OPEN command, and so it is not working properly.

Pertex
The problem with Quest is that it does not reset attributes. When you activate a checkbox and then change the type of the container it's possible that this checkbox disappears from the gui, but the checkbox/attribute is still activated.

improvstartrek
Both of these explanations seem likely. In the future I'll try recreating an object before I come to the forums. Thanks!

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