Latest.
It suddenly occurred to me that I was merely presuming this problem didn't affect the desktop version of Quest. I realise now that each time I test the game in the desktop version, it reloads it (thus assuring any CSS changes are applied) so of course it looks how it should each time.
In fact, I'd never even tested the save feature on the desktop version, so I just tried it and the problem with the white input box returning is present - at least to a certain extent. On loading a save game, the white input box is present, but unlike the online version, it at least disappears after the first input.
Jay, this was your final word on the matter precisely 12 moths ago when I last brought it up in this thread:
viewtopic.php?f=10&t=4867&hilit=blue+save+bar&start=15jaynabonne wrote:Given that it works differently in the desktop player (and, in my opinion, works better), I tend to think it's a bug - or a hands-tied "feature" due to some dire limitation with the online code.
And, no, I didn't expect you to work it out.
But I wasn't in a position to write it right now myself. I'll be down in London tomorrow for Adventure X, so it wouldn't be before Sunday, unless I get bored on the train. lol
I think most people don't do fancy style things, so the only oddity is the loss of text, which can be recovered from with an "l" as you say. It's only this CSS thing that has exposed it as a deeper problem.
I don't suppose you fancy giving it some more thought, do you? I've officially reported the bug on gifthub, but where it lies in Alex's priorities are anyone's guess.
Just can't believe that with the level of customisation this software offers, a little glitch like this can't be fixed.