you can do it yourself manually (not good if you got a lot of choices), or you can use a List Attribute and the 'show menu' Script~Function, and the 'DisplayList' Script~Function to number order the choices for you.
yourself:
add new script -> output -> 'Print a message' Script -> (see below, repeat as needed)
print [MESSAGE] Q: Are you a boy or girl?
print [MESSAGE] (leave this blank, for an empty line)
print [MESSAGE] Choices:
print [MESSAGE] (leave this blank, for an empty line)
print [MESSAGE] 1. girl
print [MESSAGE] 2. boy
add new script -> output -> 'get input' Script
-> then -> add new script -> scripts -> 'if' Script -> (see below)
if [EXPRESSION] result = 1
-> then -> add new script -> variables -> 'set a variable or attribute' Script -> (see below)
set variable player.sex = [EXPRESSION] "girl" // this is to store~save your sex, so that you can use it throughout your game for determining what decisions~actions~events~responses happen
else -> add new script -> variables -> 'set a variable or attribute' Script -> (see below)
set variable player.sex = [EXPRESSION] "boy" // this is to store~save your sex, so that you can use it throughout your game for determining what decisions~actions~events~responses happen
add new script -> (example only ~ choose whatever script~s you want) -> output -> 'print a message' Script -> (see below)
Print [EXPRESSION] "You're a " + player.sex + "."
// if chose 'girl', outputs: You're a girl.
// if chose 'boy', outputs: You're a boy.
-----------
I can show you the 'DisplayList' method, but it's a bit more advanced, as you got to work with List Attributes.
----------
and here's a good guide (by Pixie I believe) on what we're doing:
http://docs.textadventures.co.uk/quest/ ... ation.html (character creation guide)
^^^^^^^^^^^^^^
http://docs.textadventures.co.uk/quest/guides/ (lots of guides, this is where the character creation guide is found)
and here's some of the relevant commands~scripts~etc for you to use (though they involve coding ~ you can do the same in the GUI~Editor though, but I don't know how to):
http://docs.textadventures.co.uk/quest/scripts/msg.htmlhttp://docs.textadventures.co.uk/quest/ ... _menu.htmlhttp://docs.textadventures.co.uk/quest/ ... split.htmlhttp://docs.textadventures.co.uk/quest/ ... input.htmlhttp://docs.textadventures.co.uk/quest/scripts/if.htmlhttp://docs.textadventures.co.uk/quest/ ... witch.htmlhttp://docs.textadventures.co.uk/quest/ ... lists.htmlhttp://docs.textadventures.co.uk/quest/ ... ylist.html ~~~ DisplayList (your_list, true or 1 ~ same thing ~ one of them works)