if you just want to do this stuff physically~manually as the game creator, there's many easy means for you do do so within the GUI~Editor:
copy~cut and paste, click hold drag and release an Object where you want in the 'tree of stuff' on the left side, and etc etc etc
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if you want to do this stuff via scripting and etc coding stuff:
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Classes in quest (at least at the user level):
Object Types (often shortened to ' Types ', which is gets confusing...)
http://docs.textadventures.co.uk/quest/ ... /type.html (Object Types ~ Classes)
http://docs.textadventures.co.uk/quest/ ... herit.html (simply add the 'inherit' Attribute code tag line, to add the Object Type to the Object)
http://docs.textadventures.co.uk/quest/ ... types.htmlhttp://docs.textadventures.co.uk/quest/ ... types.htmlhttp://docs.textadventures.co.uk/quest/ ... nced_.html---------------
Creating and Cloning (copying) Objects:
http://docs.textadventures.co.uk/quest/ ... reate.htmlhttp://docs.textadventures.co.uk/quest/ ... clone.htmlhttp://docs.textadventures.co.uk/quest/ ... bject.htmlhttp://docs.textadventures.co.uk/quest/ ... dmove.html-------------
Setting, Re-Setting (altering~changing), and Doing Attributes on Objects:
http://docs.textadventures.co.uk/quest/scripts/set.htmlhttp://docs.textadventures.co.uk/quest/scripts/do.html ( 'do' is more useful~powerful~versatile~better than 'invoke' )
http://docs.textadventures.co.uk/quest/ ... nvoke.html------------
Iteration:
http://docs.textadventures.co.uk/quest/ ... reach.htmlhttp://docs.textadventures.co.uk/quest/scripts/for.htmlhttp://docs.textadventures.co.uk/quest/ ... while.html-----------
Randomization:
http://docs.textadventures.co.uk/quest/ ... omint.htmlhttp://docs.textadventures.co.uk/quest/ ... ouble.htmlhttp://docs.textadventures.co.uk/quest/ ... eroll.htmlhttp://docs.textadventures.co.uk/quest/ ... hance.html---------
Lists and Dictionaries:
http://docs.textadventures.co.uk/quest/ ... lists.htmlhttp://docs.textadventures.co.uk/quest/ ... aries.html-------
Conditionals~Checking:
(if you know Python, aka some Object-Oriented programming, you should be familiar with this concept of 'checking' an Object's Attributes)
the 'if' Script for conditionals~checking, such as using the built-in 'alias' String Attribute as 'tuna', since they must have unique 'name' String Attributes (as this is the ID for the quest engine) which the built-in cloning will give them (something like maybe: tuna_1, tuna_2, etc), to check for of the Object (aka: 'if' the Object has the 'alias' of 'tuna', it is one of your 'tuna_X' Objects).
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the basic concept:
put~add your desired rooms into an objectlist attribute, iterate through all of them (foreach), create and clone+move your tuna cloned objects into those rooms via the 'foreach' Function's scripting.