and some more built-in commands.
EagleWing wrote::? I've just realised that QDK allows "Out to" as a direction but seems not to allow "In to".
Since many adventures start outside a building or cave, is this an oversight or is it me talking through my armpits?
Frank
I don't necessarily agree with the idea of more built-in commands. I have been working with TADS in which most of the commands are in libraries. This makes them very easy to adapt and change. Quest has excellent libraries and I think that's the way to go

Looks like a good idea but it would be a bit of a pain to implement.
I'll take a look into what can be done though, but you may have to wait a while
My only suggestion here is to ask Alex nicely if we can have a library-writers funtion that allows us to add things like this to a list-box. Then we'd have to be able to 'attach' scripts and property check otions etc to only be available with related items in the listbox. . . . My idea is that as the end user drops down a choice in the list box, the whole 'options frame' is populated with options related to the choice. This whole thing to be tailorable by library writers rather in the way we can add tabs now.
The basic idea is that it would avoid having dozens and dozens of tabs added by a single library:-)
BTW how near is "stubs" to being available (if only in ASL)?
well then just make it not usable with QDK. I'm sure you might miss out on a few downloads, but it's still gonna help.
Also I think Alex would prefer any libraries that get released be ones that integrate fully with Q.D.K. - ease of use IS the Quest guiding principle after all.