I too am unsure of what you're asking for...
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do you want the cloned items to appear in the inventory as (using an example of a 'key' item):
1: key
2: key
3: key
as opposed to the naming from the cloning:
key1
key2
key3
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do you want the items to be differentiated?
(the "name" ID Attribute would still be "key1", "key2", "key3", but we can use the 'alias' Attribute to give them different names as seen below)
1: skeleton key
2: gold key
3: silver key
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do you want the items to hold and display their quantity as well? for example:
1: skeleton key (99)
2: gold key (43)
3: silver key (70)
this is a bit beyond my level of coding, but there is Sora's Stackable Library (that you can look at), however, it hasn't been updated~converted to work with the current version of quest, unfortunately.
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if you want to display the:
1. skeleton key
2. gold key
3. silver key
in the big text box area on the left side, then an easy way to do it, is to add the items to an Objectlist, and use the 'DisplayList' Function (
http://docs.textadventures.co.uk/quest/ ... ylist.html ), for example:
(hopefully, quest automatically will display the "aliases", otherwise, you got to manually create your own list display, which I can show you how)
DisplayList (game.key_list, true)
// outputs:
// 1. skeleton key
// 2. gold key
// 3. silver key
vs:
DisplayList (game.key_list, false)
// outputs:
// skeleton key
// gold key
// silver key
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or, did you want something else done ???