Okay, just discovered something. I started a new file as a test, and the image does indeed stay fixed (my apologies, Pertex). Which means it's something I've done with my game.
Does anyone have even the vaguest idea what that might be??
I'm guessing it's one of these settings that's the culprit?? Anyone confirm?
InitUserInterface
JS.setCommandBarStyle (GetCurrentTextFormat("") + ";border:" + game.defaultbackground)
JS.eval ("$('#status').hide();")
JS.SetBackgroundCol ("black")
JS.eval ("$('#txtCommandDiv').prepend('> ')")
JS.eval ("$('#gameBorder').click(function() { if ($('#txtCommand').css('display') != 'none') { $('#txtCommand').focus(); }});")
JS.OutputTextNoBr (game.css)
OutputTextNoBr (game.css)
request (SetInterfaceString, "TypeHereLabel=")
if (GetBoolean(game, "inprogress")) {
}
else {
game.inprogress = true
}
Game CSS
<css><![CDATA[
<style type="text/css">
body {
line-height: 22px;
}
#titleimage {
display: none;
}
div#txtCommandDiv {
border: none;
background: no-repeat;
font-size:13px;
font-family:'Courier New', Courier, monospace;
}
input#txtCommand {
outline:none;
border: none;
font-size:13px;
margin:0;
padding:0;
max-width: 1000px;
}
#status { display: none !important; visibility: hidden !important; }
</style>
]]></css>