Hi Jeff and welcome to Quest
As you have no doubt discovered, Quest doesn't have the facility for 'dark places' built in, we are left to our own devices to implement this in whatever way we see fit.
The real problem here lies with the Quest GUI showing a list of objects etc in the current location. Although it is relatively easy to suppress the textual description of the 'darkened' room in the text window, it is a bit more tricky to hide away the objects that are shown in the objects pane.
Depending on how many rooms you need to have dark, it might be easier to just make duplicate rooms (an empty dark version + the real room) and swop your player between them according to posession of a light source. If there are lots and lots of potentially dark rooms it might be better to write something a bit more sophisticated to deal with it.
You might have noticed too that Quest supports 'libraries' to extend the basic functionality and it would be entirely possible to write an include library that would add the capacity to make rooms dark / lit with a single click inside the QDK, a very useful facility.
Al (MaDbRiT)