game.pov.AttributeName = 12345game.pov.AttributeName = game.pov.AttributeName + 12345game.pov.AttributeName = game.pov.AttributeName - 12345
player.alias = result
ClearScreen
msg ("<br/>Pleased to meet you, {player.alias}.<br/>")
AskQuestionNeonayon wrote:player.alias = result
ClearScreen
msg ("<br/>Pleased to meet you, {player.alias}.<br/>")
AskQuestion
get input {
player.alias = result
ClearScreen
msg ("<br/>Pleased to meet you, {player.alias}.<br/>")
AskQuestion
}
QuantumShenanigans wrote:Thank you both for your help.
I do have a question about the Object Types system though, how would I go about inheriting objects to an object type in game? Like if the player starts out with no class but than chooses their class later in the game.
QuantumShenanigans wrote:Also, I figure I should ask this here rather than start a whole new thread, I have went and made a couple of different things invisible, one exit and one object. With both, I made them visible again with the "Make object visible" script but they would only appear in "Places and Objects" panes and not in the exit or object list. I can't really figure out why this is happening and it kind of looks bad given what I was using them for.
Cylius_Optimi wrote:That's the question, 'ennit?
Cylius_Optimi wrote:If you want to make an exit visible or invisible, you should use the Make exit {visible|invisible} script, not the object one.
QuantumShenanigans wrote:"Cylius_Optimi"
That's the question, 'ennit?
I believe I may have messed up my wording my question.What I meant to ask is more in how to go about setting up a "type-tree." I can figure out how to make various object types but I'm having trouble figuring out where to go from there, how I might go about allowing the player-object to inherit the type.
QuantumShenanigans wrote:"Cylius_Optimi"
If you want to make an exit visible or invisible, you should use the Make exit {visible|invisible} script, not the object one.
My apologizes, I really should have read back over that question before I posted it. Nevertheless, I was toying with it some more and found that there was nothing wrong, just my inexperience causing confusion.