Hi there: I made a code for you. Copy and paste the code into a word document, and save it as .asl . When you start the game, you select your gender, and species. You start off with 0 dollars. I wasn't sure if you wanted all this info displayed at the righthand side of the screen, so I put it there just in case you do. If you type in 'score,' it will tell you how much cash you have, plus your gender and species. Also, I put in a timer that changes daytime to nighttime every 12 seconds, and 12 seconds later, back to daytime, in a neverending cycle. If you type 'l' to 'look' around the room, it will have a different room description in the day and night. Try it out, and tell me if this helps.
' "Display Your Status Test"
' Created with QDK 3.53 - UNREGISTERED VERSION
define game <Display Your Status Test>
asl-version <350>
gametype singleplayer
start <Starting Room>
game author <>
game version <1.0>
game copyright <© 2004 (12-27)>
game info <Created with QDK 3.53 - UNREGISTERED EVALUATION VERSION.>
default fontname <Arial Baltic>
default fontsize <14>
background <black>
foreground <white>
startscript {
msg <First, you select a Gender, and then a Species. Once the game starts, you can type the command 'score' to find out all of your info. To see how I did this, open up the code with a text editor, or you can open it with QDK.|n>
wait <Press any key to start...>
choose <MaleORFemale>
timeron <cycle>
}
command <score> msg <Gender: #Gender#.|nSpecies: #Species#.|nAmount of money you have: %money% Dollar(s).|n>
define variable <money>
type numeric
value <0>
display <You have: ! Dollar*s*>
end define
define variable <Species>
type string
display <Species: !>
end define
define variable <Gender>
type string
display <Gender: !>
end define
define variable <cycle>
type string
value <Daytime>
display <Right now it is: !>
onchange msg <The time of day has changed.|n>
end define
end define
define synonyms
end define
define room <Starting Room>
prefix <the>
description {
if flag <night> then msg <This is the room you start off in.|nIt is Nighttime.|n> else msg <This is the room you start off in.|nIt is Daytime.|n>
}
define object <Dollar Bill>
look <It's a 1 dollar bill.>
take {
msg <You have just earned a dollar.>
hide <Dollar Bill>
inc <money; 1>
}
prefix <a>
article <it>
gender <it>
end define
end define
define timer <cycle>
interval <12>
action {
timeroff <cycle>
set string <cycle; Nighttime>
timeron <cycle2>
flag on <night>
}
disabled
end define
define timer <cycle2>
interval <12>
action {
timeroff <cycle2>
set string <cycle; Daytime>
timeron <cycle>
flag off <night>
}
disabled
end define
define text <intro>
end define
define text <win>
end define
define text <lose>
end define
define selection <MaleORFemale>
choice <PLEASE CHOOSE A GENDER:> {
msg <Please choose from one of the choices below.|n>
choose <MaleORFemale>
}
choice <Male> {
set string <Gender; Male>
choose <Race>
}
choice <Female> {
set string <Gender; Female>
choose <Race>
}
end define
define selection <Race>
choice <PLEASE SELECT A SPECIES:> {
msg <Please select a species from the choices below.|n>
choose <Race>
}
choice <Nekeenian> set string <Species; Nekeenian>
choice <Defraglorban> set string <Species; Defraglorban>
end define