Computer Whizz wrote:Personally I'd have a room with no exit south. Then, if the player has the key/uses the key, create the exit.
But to each his own.
Sure, creating exits work too! In fact, the game that I just completed and uploaded to Alex has a "creating" exit towards the end of the game. A snake is blocking your path in one direction and when you find a way to scare it, it moves out of the way creating an exit.
On a side note, maybe if you were making an action game, you could kick the door in or something.