XanMag wrote:I always thought that the easiest way to carry information over to the next was by giving the player a specific password....
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That's an intereseting idea - anyone know how to implement this? Is there another, possibly better, way?
XanMag wrote:As for your comma issue... I could be wrong but comma or no comma, it is not grammatically incorrect either way....
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It's simply a personal preference rather than a grammatical nitpick. I think the serial comma allows text, especially long lists, to read better and be more clear. It aggravates me when others don't use it, and I won't use Quest if there isn't some way for me to properly implement it. I actually have it working, somewhat, by editing the AND, as well as the OR, English templates, but the engine prints an extra space prior to the serial comma and I'm having trouble figuring out how to prevent that.
Thanks!