I got the library
viewtopic.php?f=10&t=4727&p=31115&hilit=cyoalib#p31115!
However, the library is installed into the game but i am not using it resources yet (or not fully, i guess). I am doing just as you supposed: using rooms as if pages and placing text in room description area, exits performing as page links, command bar disabled and most of the player's interaction happening using the right panel. Doing this way is so far making me very happy, as i am able to gather good things from the gamebook style and text adventure resources.
However, i got curious to know what happens when turning a room into a page. What could i get and what could i lose.
The more i work on the project, the more i get pleased with Quest. However, it is a slow process because more achievements i get, more daunting i get and invent more complex things to put on. It holds me on working about the story itself, but at other hand creates a solid base for whatever i write, be for this very project, be it for future projects.
By the way, i was wondering if i could make a button may be used only once at each room. i suppose there is, because this is Quest engine. But i wonder if it would not end too complex for me handling it.