I'm trying to create a 'Global Command' where if the player types in a certain code, it'll make an item appear in their inventory.
I was thinking...
Command Pattern((I wanted some type of numerical code here. Do I just put it in?))
Name: Debug
Unresolved object text:
I didn't get that.
Scriptif (Got(Debug)) {
}
else {
AddToInventory (Debug)
}
That worked! Sorry about the post!