Pictures INSIDE the quest game

francisstokes
Is there a way of showing the pictures INSIDE the quest game window insted of an external window.It would really bring a sort of more graphical feature to the game if you could have a picture of every room in your game,though,this would cause large game files,especialy if the images were GIF's.

GameBoy
nope. it's a rich text box, but apparently it's changing to HTML *shrugs*

paul_one
If you did VB coding you'd understand how difficult it is to put an image into the box.
You can either copy the image into the clipboard then paste it (which is nice I suppose, but really shouldn't be neccisary) or you have to deal with the raw bit's and transfer them that way.
I hated the idea of either myself, but maybe I missed something in the docu'.
Anyway, no - not right now.

007bond
Hopefully when Alex releases Quest v4, it'll be converted to HTML, and you'll be able to do things like that. However, bear in mind: Quest is a text adventure game player/maker. You use words to describe things. You should really only need pictures for things like maps

francisstokes
curretnly,thats all i do use pictures for,but there could always be the option of a semi-graphical game element aswell.

Shadowalker

but there could always be the option of a semi-graphical game element aswell.

Yeah...for the game I was in middle of making...you know, the angel one I talked about a million years ago... :oops: ......I was making pictures for every room. I stopped because I wasn't sure if people were open to that idea...the "putting pictures in a text game" idea, i mean....anyway, I'll be resuming the making of that game soon, in case anyone is interested. I had stopped because I've been really busy.

paul_one
Way WAY back when I was a little nipper, and I used to play alot of text-adventure games for the BBS/spectrum - there were some that produced pictures.
I remember one, where you typed "picture" or something, and a picture of the current scene was *cough* generated */cough* to the TV screen. Now that was pretty, and it wasn't needed - but it was "nice".

EagleWing
TADS has the option of inserting inline graphics which can be turned on or off by the player. It uses a form of HTML in order to do this.

Frank L

007bond
I've heard so much about TADS on here and yet I've never seen it. When my main computer gets back on the internet, I'll look into getting a copy of it.

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