Scroll limit?

Hello everyone!

As part of my Media and Communications degree I have been tasked with creating an interactive narrative. We have been recommend the Genarrator website but I personally can't get along with it so I have decided to use Quest Gamebook. I'm really happy with it so far but I have a problem.

At the moment I'm using the continuous flow option as opposed to 'Clear page' so my story scrolls.

the problem I'm having is that when the page scrolls, it scrolls down further than is needed which cuts off images and leaves a gap underneath my text.

Is there a way of working around this?


Yes, smaller block of text...
(Yep, smart assed comment!)
But true.
The gap would be a mystery...

I think that will be fixed in the next update (but what I'm thinking about may be unrelated to this).

When you click on a link to a page which has an actual link created, Quest deletes the link(s) you didn't click on.

If you make your own link(s) in the text field, it won't do that.

So, if you want a link to Page2:


That will look like this:


{page:Page2:Click this to go to page 2.}

That one will display:

Click this to go to page 2.

NOTE: The links don't always become inactive after making a selection this way, and clicking one will probably cause the game to crash.

<!--Saved by Quest 5.7.6488.40685-->
<asl version="550">
  <include ref="GamebookCore.aslx" />
  <game name="flowingAndScrolling">
  <object name="Page1">
    <description><![CDATA[This is page 1. Type a description here, and then create links to other pages below.<br/><br/>{page:Page2}<br/><br/><br/>{page:Page3}]]></description>
    <options type="stringdictionary" />
    <object name="player">
      <inherit name="defaultplayer" />
  <object name="Page2">
    <description><![CDATA[This is page 2. Type a description here, and then create links to other pages below.<br/><br/><br/>{page:Page1}<br/><br/>{page:Page3}]]></description>
  <object name="Page3">
    <description><![CDATA[This is page 3. Type a description here, and then create links to other pages below.<br/><br/><br/>{page:Page1}<br/><br/><br/>{page:Page2:Click this to go to page 2.}]]></description>

Have you checked out Squiffy?

More gamebook creators seem to prefer it.

Thanks for your reply! On that subject, how could I go about making the unused choices disappear like in this gamebook?


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