we all Figured it out!!, working together we accomplished alot!, i got it to work...using all of our ideas combined..
Objects can be saved to player inventories.
i did something like this.
made a Precedure that'll hold all if properties statements for all items..."franc's idea"
in the object i put this under properties
name of property: ownedbyplayer
value"put nothing here"
in the procedure i simply put: if Test1"my objects name" has the property "#$player(userid)$# then give Test1 to player
put nothing in else...no else statement.
in the take part of the object put this: change/add Test1's property: #$player(userid)$#
Give Test1 to player
in the Drop part of the Object put: change/add properties: #$player(userid)$#
Take test1 from player.
I Tested this only once, but it worked!
I logged on with two accounts...i had userid 1 pick up Test1...., i logged him off....logged on a 3rd account....he is userid 1 but didn't have Test1 object...i logged back on my first account and he still had the object....wooohooo we did it!.
now we have new probs....
in a multiplayer game objects are duped...and a player may hold more then one of it....this poses another threat to our intelligence...LOL