What about writing a script that when the player walks out of room a, the door object moves to room b.ill show you:
' "test"
' Created with QDK 3.53 - UNREGISTERED VERSION
define game <test>
asl-version <350>
gametype singleplayer
author <francis stokes>
start <a>
game info <Created with QDK 3.53 - UNREGISTERED EVALUATION VERSION.>
end define
define synonyms
end define
define room <a>
north <b>
script if not here <door> then move <door; a>
end define
define room <b>
south <a>
script if not here <door> then move <door; b>
define object <door>
end define
end define
define text <intro>
end define
define text <win>
end define
define text <lose>
end define
If you plan to use the door more than this, turn the script into a procedure.then imsted of writing
script if not here <door> then move <door; a>
you write
do <door_move>