MatCauthon wrote;
I would like to make it a stand alone now and I can't seem to remember which files I need to include in the finished product. Does anyone know?
Depends on what you mean by "stand-alone". First option (assuming you have Quest Pro) is to compile all your ASL files and library files into one CAS file. If you are using sound/picture files you will probably then want to zip these and the CAS file into one archive for distribution.
THis will give you a single file distribution that anyone with a new enough copy of the Quest runtime installed can play.
Second option is (if you don't have QCompile) to skip the 'compile to CAS' stage above and distribute the resulting archive - this is obviously not so good.
If by 'stand alone' you mean a game that will run WITHOUT having to install Quest first, you are out of luck, you cannot do this. Quest, like most of the other Adventure writing systems, requires the player to install the run-time engine. The only slightly unusual feature is that Quest doesn't have a 'run time only' installation pack - you get all or nothing.
Al (MaDbRiT)