elexxorine wrote:also i'm struggling to implement (sp?) stats, eg. str, agl, int, etc.
It really depends on how you want to implement the stats you're using. You can do them as variables, or as properties on the objects/characters themselves. Each way has pros and cons.
In my opinion, the best way to do it is as properties on the objects, because if you use variables, you'll likely have to have quite a bit of them depending on how many stats you have, and how many objects are going to use them. I used to do stats in variables only, and it got tiring real quick. Or you can even do a little of both worlds.