Quest override??

paul_one
Must the quest override function always HAVE code in it to override the global before and after turns??
Ie, I have a room overriding the before and after turns but want them to do nothing, so I thought override would be enough - evidently not!
Here's my code snippet on how I solved it:
beforeturn override {
' BLANK!!
}
afterturn override {
' BLANK!!
}

Does anyone know if this is just Quest 3.5 or what?

EDIT: How did I miss that spelling mistake?

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Alex
I'd have thought that should work - I'll take a look into it.

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