Room organizing?

Locke
I;m working on an RPG, and noticing that the amount of rooms is getting rather large as the game progresses, is there anything you can do within QDK so that the rooms, can be put into "groups"?

Anonymous
Locke wrote:


I;m working on an RPG, and noticing that the amount of rooms is getting rather large as the game progresses, is there anything you can do within QDK so that the rooms, can be put into "groups"?



No, not within QDK.

If you are an ASL hand coder you can break your code up into 'libraries', so that you only need have the specific bunch of rooms/objects or whatever you are working on to scroll through in your code editor, but QDK doesn't help you here.

Al (MaDbRiT)

I think Im Dead
Best suggestion I can have is similar to circleMUD and such. Think of areas in your game as zones. The city is zone one, so all rooms in the city would start with a 1. You could be very detailed or very vague in their names, it would help organize things though. Here's some examples...

1001-DrunkDwarfTavern-BarRoom (Pretty detailed)
1028-Goresh'sArmory (Detailed a bit)
1015-Streets (A bit of info about it)
1004 (Simple name reflecting that it is room 4 in the city zone)

It makes sense, trust me.

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